A downloadable game for Windows

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Howdy Partner.
I ain't ever setting foot in Dead Man's Mine again. Since Steely McLure dug up that cursed thing, the miners have turned into godforsaken monsters. Not to mention the other weird infestations. It just ain't safe down there no more.

But if you think you can deal with whatever's down there, well... good luck to you. The town of Deadman's Gulch will be mighty grateful.

Conserve ammo as you strategically descend into the depths of Dead Man's Mine. Take out monsters and collect vital resources as you go. Grab new weapons and keep a steady hand with your finger on the trigger. There's always something worse around the corner. 

Can you reach the bottom of the mine and destroy the cursed object?



  • Survival horror
  • Roguelite
  • Pixel art
  • Top-down shooter
  • Dark, atmospheric proc-gen levels
  • Randomised loot
  • Destructible environment
  • Four unique weapons


Prototype developed by Callum Birkett for Grey Alien Games.

Requires mouse and keyboard to play. Requires 64 bit Windows 10/11.

StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsGrey Alien Games, Callum Birkett
GenreSurvival, Shooter
Made withUnity
TagsHorror, Pixel Art, Procedural Generation, Roguelite, Western
Average sessionA few minutes
LinksPatreon

Download

Download NowName your own price

Click download now to get access to the following files:

Dead Man's Mine.zip 25 MB

Development log

Comments

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Happy itch.io Creator Day!

Awesome, thanks very much! Have a great weekend.

a good game

but what is the adjective in this game

i like free games:)

Hi, thanks for playing! The objective is to reach the end of the mind and destroy the cursed object :-)

(-1)

Really well done! 

As it says prototype, I will offer some ideas (feel free to ignore if you don't like them):

  • Some eerie music sound enhance the atmosphere a bit 
  • I think a bit more lore could be interesting too, maybe coming across notes scrawled on the walls by miners to fill in some back story
  • I think it might be good to let players know how far the end is ... that could serve as a motivation to keep going
  • Some kind of meta-upgrades to make the next attempt easier, like Vampire Survivors (very addictive)
  • Finding the loot of your previous attempt (this could work even with the proc-gen, but just putting it at the right number of meters)

There is an old game called Fiend which really intrigued me for a while.  Unfortunately the action sequences were very hard to control.  This game has a similar style, but is much more manageable.  But maybe (if you can find it) that game could give you some neat ideas to incorporate.

(+1)

Thanks for playing and for your feedback! Yes we've got some of those ideas written down as possible future things (if we work on it some more) and also thanks for the suggestion to check out Fiend.

(+1)

Nice Game!

Thanks!